Having leveled my WH to 26, i thought i could share the build I’m running and open discussion for other ideas. Going to do this sort of long form to share my thought process…
anyway, first and foremost, i find the single most important ability to be the first one, quick shot. I would advise maxing this all the way to 6 before spending action points on anything else. It is simply the shortest CD, low cost, high damage ability that WH has… by far… I experimented with a variety abilities at first, and quickly realized that WH just can’t afford the energy cost of setting up mark combos, plus the abilities require significant action point spend to really start hitting hard. I see the design ideas behind all of it, but it just can’t compete with 6 second CD quick shot that does pretty huge damage. Anyway, after quick shot, ive moved on to maxing ‘Veteren’. At max rank, this provides 20% non physical and 10% physical resistance. I’m maxing this since all that I really do is quick shot, and this provides pretty solid passive mitigation to extend my health bar. You can max both quick shot and Vetern to lvl 6 by level 29. From here i will look at ranking up either accurate strike or flourishing strike as an extra burst option. Most likely flourishing strike since it does not require as much setup. Note that i picked sigmarite templar (the hand cross bow), and i have no idea if it is the better choice. It seems to have bleed abilities which i just do not use as nothing stays alive long enough to get value out of them while leveling, and they’d take a huge AP commitment to do anything meaningful in the first place. The pistol version may be better if it just does straight crits / flat damage more effectively.
Super exciting right? Basically a one ability spec… but it works for leveling and generates solid up time. Also… i do use mark if I’m soloing a 2 or 3 difficulty enemy. Depending on the enemies, i generally just pull with quick shot (ideally with 1 conviction for the bonus damage), and then auto attack it to death (most 1 difficulty dont even need a second quick shot). For higher difficulty with mark, I do quick shot > mark > 3x auto attack > quick shot > repeat auto attacks and quick shots
Far as stats go, I’ve just been using the auto placement thus far. If anybody has solid advise on this, feel free to share. I’ve found the auto to be relatively decent at sprinkling in some energy / accuracy / wounds while focusing on the weapon skill and initiative that helps keep me alive. Another random note, but i find myself preferring initiative over wounds, as this is a game of sustain (taking less damage over multiple mobs) than simply having a high hp pool to survive a single stronger fight. You’ll end up eating far more often if you were to say, put all of your initiative into wounds.
Anyway, that is my experience thus far. Hope this can help a new player as there is little info on this game. Also curious what others have to add.