How would you Like Drops/Monsters Loot to work? (Topic #2)

In a CERTAIN GAME, loot works by camping the boss and fighting for the spawn/loot. When the mob dies, loot drops are determined by the class present during the fight, within the group, and the drops go to a random member of the group.

Would u like the ideas of clans fighting for drops, or are you an instance type of guy? (boring gameplay)
Would u like to have the option to control the way loot drops, loot master, need/greed style?

Comment below your thoughts!

Fighting over loot is a terrible concept unless if it’s in a PvP setting. It creates such a toxic environment that it ends up turning many players away. Need/greed rolling is by far the best option for a game such as this for a variety of reasons stated in the first thread.

3 Likes

I like the idea of clans fighting for drops from a boss, because it makes the game more competitive and some competition between guilds/clans is fun. As for loot distribution, drops should just be given to some random people in the group that killed the boss so if the players in the group are not part of a guild/clan they can just keep the drops or roll for them, and if the players that killed the boss are all part of the same guild/clan the members can just do whatever they want with the drops whether its to give it to a leader to distribute it or just keep it. Different guild will have different ways they distribute drops.

3 Likes

none of this matters as long as you have the power to choose how specific items will be passed on to each player. what must be really different from celtc heroes are how the bosses and raids reappear in my opinion in warhammer this must be random. because if it is linear the raid guilds will always attack these bosses and have a monopoly of the gears. it makes no sense to ask developers to change the boss drop system to randomly fall into any raid attacker, meaning that someone who the guild did not ask for help can simply enter the raid to attack anyway and still leave with an item . When a gild and would be about bosses and raids, the leader usually controls the distribution of power among the members to improve the atak in the bosses for each raid. if the leader doesn’t have this control then it doesn’t even make sense to be in a gild.

1 Like

another thing that would be interesting is a system similar to the faction chief of the celtc heroes, but not of factions per se, but of the atak limit on the chief. in that case, the boss could reappear linearly or randomly and drop 3 or 4 items at random and all participants participating in that attack would be suspended from attacking that same boss for a certain period of time or, if attacked, they would not win items until now of penance has passed. then an opportunity would be guaranteed for all clans to win good items, but of course I would not like all the bosses to be just a few.

1 Like