In a CERTAIN GAME, loot works by camping the boss and fighting for the spawn/loot. When the mob dies, loot drops are determined by the class present during the fight, within the group, and the drops go to a random member of the group.
Would u like the ideas of clans fighting for drops, or are you an instance type of guy? (boring gameplay)
Would u like to have the option to control the way loot drops, loot master, need/greed style?
Comment below your thoughts!